This article show how companies like Google, Facebook, are facing judgments from the public that blame them for the latest cases of Cyber-bulling.
They defend themselves arguing that the number of users has grow fast and is impossible to control all the contents. However social networks are using auto regulating mechanism like reporting abuse. The preoccupation raises in how the main idea of free expression that internet provides could be destroyed by the "freedom abuse".
South Korean government still thinks that the benefits of censorship are worth the opprobrium. They block dusscusion sites, arrest bloggers for rediculous reasons; for instance, they publish controversial opinions or propagating falsehood online. Since many popular foreign websites such as Google and Youtube decided to require its users to undergo identity verification, Korean internet users have nowhere to have the freedom of speech on the web planet.
With heavy talks about game censorship and the effect of violent games on young minds and so forth, this article outlines a new "positive" wave of video game that could see it as a true art form and sense of expression. It gives rise to new thought about the nature of interactivity in gaming and the existentialist turn that games have taken in their design and thought processes.